This is a fun experience! It reminds me of an old dungeon crawler that I actually played on an old nokia phone back in the day.
I think my biggest desired would be (as is listed on your potential features) a way to spend the coins. I kept searching hopefully for a merchant or something tucked away in a corner of one of the maps
I also noticed that the slimes won't actually ever get close enough to you to do damage if you stand still. Not sure if that was intended.
Really impressed with the procedural generation! Great job :D
We did consider enemy loot, but decided not to include it for the jam. Reason being, the main drive of the game was intended to be going deeper down, not farming enemies. That being said, I do think there should be a reward for getting through a big mob.
If anything, I would probably have the enemy spawners drop items because there are a finite number per level. If I had thought of that before the jam ended, I think it would have made it into the game.
← Return to game
Comments
Log in with itch.io to leave a comment.
good game. I like the running animation :DDD
Thank you! I love to work in the abstract world of ultra low-res art.
This is a fun experience! It reminds me of an old dungeon crawler that I actually played on an old nokia phone back in the day.
I think my biggest desired would be (as is listed on your potential features) a way to spend the coins. I kept searching hopefully for a merchant or something tucked away in a corner of one of the maps
I also noticed that the slimes won't actually ever get close enough to you to do damage if you stand still. Not sure if that was intended.
Really impressed with the procedural generation! Great job :D
The slime hitbox must have slipped under our radar at the last minute. Thanks for letting us know!
A merchant is a fantastic idea! My mind is abuzz with the possibilities...
Really glad you enjoyed playing! We had a great time making it, too :)
Nice one you guys! Sound effects especially bring back some memories.
Thanks! The sounds were really fun to design.
This is fun to play as it is now, and it could potentially have much more content! Have you thought about having enemies drop stuff?
We did consider enemy loot, but decided not to include it for the jam. Reason being, the main drive of the game was intended to be going deeper down, not farming enemies. That being said, I do think there should be a reward for getting through a big mob.
If anything, I would probably have the enemy spawners drop items because there are a finite number per level. If I had thought of that before the jam ended, I think it would have made it into the game.
Thanks for playing!