Dungeoneer
Enter a deadly dungeon and pillage its depths!
Controls
Action | Key | Alternate 1 | Alternate 2 |
---|---|---|---|
Attack | Space | Enter | NumPad 0 |
Bomb | Shift | ||
Movement | WASD | Arrow Keys | NumPad 8, 4, 2, 6 |
Objective
Loot whatever you can carry as you follow your trusty compass through a maze-like dungeon. Death may be inevitable, but your achievements will be remembered!
Development
It's been a while since developing our previous game, so we decided to use the limitations of the Nokia 3310 Jam to start with a simple base then really polish it. Thus, our retro-inspired dungeon crawler was born. We managed to finish confidently on time, but wow was it hard to hold back on adding a million features!
This go around, one of our proudest accomplishments is the procedural dungeon generation which scales level size, enemy difficulty, and treasure, from floor to floor. We hope players enjoy challenging themselves and trouncing their previous high scores!
Credits
All resources and assets were made by our team unless otherwise stated.
- Code: Zach & Kyle
- Art & SFX: Zach
- Nokia 3310 Kontakt Patch (check it out, it's free!)
Known Issues
- Sometimes the level exit spawns very close to the player, causing the level to be instantly completed. You're welcome :)
Potential Features
- Ways to spend coins
- Online Leaderboard
Status | Released |
Platforms | HTML5, Windows |
Author | Studio Haiku |
Genre | Action |
Tags | 1-bit, Dungeon Crawler, Endless, nokia, Pixel Art, Procedural Generation, Retro |
Download
Development log
- Version 1.1: Bombs and Item DropsJun 12, 2022
Comments
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good game. I like the running animation :DDD
Thank you! I love to work in the abstract world of ultra low-res art.
This is a fun experience! It reminds me of an old dungeon crawler that I actually played on an old nokia phone back in the day.
I think my biggest desired would be (as is listed on your potential features) a way to spend the coins. I kept searching hopefully for a merchant or something tucked away in a corner of one of the maps
I also noticed that the slimes won't actually ever get close enough to you to do damage if you stand still. Not sure if that was intended.
Really impressed with the procedural generation! Great job :D
The slime hitbox must have slipped under our radar at the last minute. Thanks for letting us know!
A merchant is a fantastic idea! My mind is abuzz with the possibilities...
Really glad you enjoyed playing! We had a great time making it, too :)
Nice one you guys! Sound effects especially bring back some memories.
Thanks! The sounds were really fun to design.
This is fun to play as it is now, and it could potentially have much more content! Have you thought about having enemies drop stuff?
We did consider enemy loot, but decided not to include it for the jam. Reason being, the main drive of the game was intended to be going deeper down, not farming enemies. That being said, I do think there should be a reward for getting through a big mob.
If anything, I would probably have the enemy spawners drop items because there are a finite number per level. If I had thought of that before the jam ended, I think it would have made it into the game.
Thanks for playing!