Eggimals
Keep your egg happy and see what might hatch! Thanks for playing!
This game was created for the Godot Wild Jam #28
Tutorial:
Essential tip: To hatch an egg you must satisfy all 3 of its requirements! A heart will appear for each requirement you are fulfilling.
1) Read your egg's preferences by clicking on the piece of paper
2) Adjust the temperature by clicking the lightbulb's chain
3) Adjust the moisture by clicking the spray bottle, then the egg
4) Click the red button on the radio to turn it on, and click the triangle keys to find the station that sounds like the correct genre. Be careful, the stations seem to change!
5) Monitor your egg's progress by clicking the flashlight, then the egg
Congratulations, you've hatched your first eggimal! You can view your collection and watch them play by selecting "Eggs" from any menu.
Development:
As a team of two, this marks the 2nd game jam and 2nd game we've made! Although we're still learning, things generally went much smoother because we had an idea of how we were going to accomplish our vision.
Speaking of our vision, with the smaller time period given by the Godot Wild Jam we were aiming to create something simpler. When "egg" was unveiled as the theme we decided to create a hatching simulator that is also somewhat of a management- style game. Thinking of ways to appease a very needy egg, we came up with 3 requirements that we could feasibly implement within the deadline: temperature, humidity, and music preference. Also, we wanted the player to be able to 'candle' the egg to see its growth and progress!
But, who cares about the hatching process if you don't have a compelling creature to hatch? Then came the ultra cute, animal/fruit/vegetable fusion idea :). Needless to say, we are really proud of our 6 launch-day eggimal species.
We're still testing different ways to make the game more fun and repeatable (besides adding more species of course). Perhaps varying the number of requirements an egg could need (a pseudo difficulty level), adding a way to 'play' with your eggimals in the Eggs scene, or even managing six different incubators at once! We'd love to hear your ideas and feedback! Thanks again for playing our game!
Credits:
Code & Title Music: Kyle
Art & Sound : Zach
Radio Music: PlayOnLoop.com, Bensound.com, Musopen.org
Raw SFX: Freesound.org
Fonts: FontMeme
Links:
Title Music: Eggimal Farm Sheet music for Piano, Cello (Mixed Duet) | Musescore.com
Bugs:
- Using the flashlight on a new egg right after the countdown ends will reveal which species it is before its size resets! (thanks @KillerEmcee)
- Koalot's blink frame has a visual error
- Audio may be glitchy in the HTML5 version
note: the Linux and MacOS/OSX builds are untested as we don't have those systems! Please let us know if you experience any issues.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 4.3 out of 5 stars (7 total ratings) |
Author | Studio Haiku |
Genre | Strategy, Simulation |
Made with | Audacity, Godot, Aseprite |
Tags | 2D, Casual, Cute, Idle, Management, one-button, Pixel Art, Singleplayer, Touch-Friendly |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Color-blind friendly, One button |
Comments
Log in with itch.io to leave a comment.
A fun and cute game! My favorite was (no spoilers) one related to an insect!
Looks cute : )
Thank you!
What a great game! The artwork/style is absolutely amazing and the theme is unique, yet nostalgic.
Since you guys are looking for feedback, here are a couple ideas I had when playing the game:
Once again, really awesome game. I look forward to following its future development.
Thanks for your awesome ideas and feedback! I like the idea of tying together/connecting the various elements in a way that leads to more intuitive and thoughtful player decisions. We are already looking for ways to create a more challenging and interactive version of gameplay, so this sounds perfect!
As for the 'Eggimals' vs 'Eggs' scene, yeah we know :). It was too late to create a new texture for that button so we just went with the name that we had. We're thinking of renaming it something along the lines of "playground". And of course this entails adding new interactable elements for your cute little collection to play with! Nicknames and individual traits + personalities for each eggimal are also in the works :).
Thanks for your thoughts and for playing!
Really fun & chill game. Everything from the audio design to the little movement of the red line when you change radio stations felt like it had great attention to detail. Awesome work!
Thanks for noticing that :). I'm proud of what I learned about tweens to achieve the smooth radio tuner movement and the fading in/out of randomly shuffled audio streams. Also, syncing the streams so that they "keep playing" even when not selected was a fun challenge. Getting those details right was really important to me, and I certainly learned a lot because of it!
Thanks again! - Kyle
Such a cute game is SOO CUTE
Thanks!! We're glad you think so too UwU
Wow such a cool game! Keep it up. Love it.
Will do! Thanks for playing :).
This was beyond adorable!! It was super fun to play as well! Your team should be very proud of y'all's work!! I loved it! Some additions I personally would think to be really cool would be to have some story connected to the zombie outbreak! XD I feel like if you were to progressively get more stories about how it's getting crazy out there while you're just taking care of your eggs would be really fun!
Also I just got to say I absolutely loved the music decisions made here! They were choice!!
Thank you for all of that! We are super proud of how the game turned out. The zombie thing was actually one of the few creative commons "broadcast" clips I could find for the radio, so it wasn't intended to be part of the story. But, that's definitely a fun idea! Maybe a nod to Plants v Zombies or something haha
Such a cute game. Great job! I really love the animal designs! I especially love that I can look back at all of the eggs I hatched on the Eggs page.
Glad you enjoyed it! From the get-go we knew that the player's collection had to be viewable. In the future, might try to add saving progress as a feature.
Well this is absolutely adorable.
Thanks so much!